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Games Workshop - Kill Team: Compendium

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The Tactical Marines are Firstborn marines, which means they’re not Primaris (they’re older sculpts and look pretty tiny compared to the new ones), but they still have 3 Action Points and a good Save from their power armour. You can take 5 of them as well as a Tactical Marine Sergeant in your Kill Team, and you can choose 1 of the 5 to be a Gunner, and another to be a Heavy Gunner. The Tactical Marine standard loadout isn’t that impressive, but they have access to a vast array of special weapons. Gunners can take Flamers, Grav-guns, Meltaguns and Plasma guns, and Heavy Gunners can take Heavy Bolters or Missile Launchers. The Tactical Marine Sergeant can choose between 14 different weapons (some of them paired in specific loadouts, but still)! This makes a Tactical Marine Kill Team the perfect choice for the gun nut – you can really specialize with your loadouts. Scout (C) (Seek and Destroy/Infiltration/Recon) In its earliest announcement, GW said the new editionhad been“redesigned from the ground up with all-new rules”, and “represents a total reimagining of how combat on this scale should operate in the Warhammer 40,000 universe”. And, well, from all we’ve seen so far, that doesn’t sound too far off. GREY KNIGHT Ill TEAM ..................... 31 Equipment ........................................................ 87

GW says it’s a system designed to “give true close combat specialists a real moment to shine”. We’ll be watching this portion very closely.We’re as surprised as you are, given the Tyranids’ stellar reputation for de-escalation and conflict resolution.

Wych (Fighter) ............................................... 115 MV4 Shield Drone........................................142 Equipment ......................................................168 Tactical Ploys....................................................35 Sister of Silence Vigilator.............................63 Bloodreaper...................................................... 91

What Factions Can I Play In Kill Team?

The rules for those operatives are largely the same as for the Forge World Kill Team stats-wise, but a few new operative types and abilities have been added: Rangers can now be Marksmen (regular Rangers), Diktats (with an ability to give another operative an extra Action Point), Surveyors (with an Omnispex action that makes another friendly operative ignore a list of negative modifiers to shooting against a hostile target), Gunners ( same as the one for the Forge World Kill Team) and Alphas (now with a Control Edict that effectively lets friendly operatives near the Alpha activate two at a time). Guardian Defender (Warrior) ...................103 TOMB WORLD Kill TEAM................... 130 Termagant.......................................................155 Scout Sniper Sergeant..................................22 Battle Sister (Icon Bearer) ...........................53 Rubric Marine (Warrior)................................82 The Veteran Guardsmen of the ever-penitent Death Korps of Krieg are Astra Militarum soldiers from a planet that once rebelled against the Imperium, and they’ve been trying to make up for it ever since by throwing themselves carelessly into the fray against the enemies of Mankind. They’re one of two launch Kill Teams for the new edition, and they function very differently from the Compendium factions.

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